For a start, it’s mostly green!
Blacksite, as a Source map, is a work of art. But there are also problems with it! I talk about it’s design and why it’s so good, but also so, so, so, so, so, so bad.
0:42 – How Source tries not to draw everything at once… and why it’s forced to with Blacksite
1:46 – The ground doesn’t hide what’s behind it!
2:46 – Blacksite’s Blackout Problem
4:29 – LOD and Blacksite not using them
5:45 – Grass – something Blacksite gets right!
7:03 – Fading out cover at a distance
8:33 – Fog
9:36 – Important Distances to know
10:03 – How fair is Blacksite’s fog?
10:41 – Fog and skyboxes – helping Blacksite to look big?
11:40 – The hole in the world and Blacksite’s botched attempts to hide it
12:35 – Keeping towers visible beyond the rendered range
13:18 – Conclusion and why Valve are proud of themselves.
Blackretina’s and Slothsquadron’s Weapon Spreadsheet – https://docs.google.com/spreadsheets/d/11tDzUNBq9zIX6_9Rel__fdAUezAQzSnh5AVYzCP060c/edit#gid=0
Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip
Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Ryzen 1800X, 32 GB RAM, Geforce 1080