Counter-Strike: Source Offensive v0.11 Update Showcase [CS:S Mod]


ModDB: https://www.moddb.com/mods/counter-strike-source-offensive
Google Drive (standalone): https://drive.google.com/file/d/1bzQlAXM08bTVMZW-YG-hrjdF-aM9JHoJ/view?usp=sharing
Google Drive (patch): https://drive.google.com/file/d/1eL24iLAJqGlra8m-v6lDpuV1T6fhTcMb/view?usp=sharing
Smash-CS: https://smash-cs.ru/load/modeli_oruzhija/paki_modelej/counter_strike_source_offensive_v0_11/33-1-0-7142

Discord: https://discord.gg/PQqeSkq8RG

ADDITIONS:
– New HUD
– New agents from the CS:GO’s Riptide operation
– New maps: de_cache (new), de_inferno (old), cs_rush, cs_militia (old)
– New gamemode: Free For All DM
– Hints about random weapons in DM mode
– Messages that you saved someone or someone saved you by killing an enemy
– Limited weapon purchases per round (you can’t buy the same weapon infinitely)
– Animated menu backgrounds (configured in mod options)
– Match point and final round sounds
– Added support for custom surfaceprops (materials) on clip brushes
– Resizing static props in Hammer (uniformscale)
– mp_solid_teammates
– Renaming teams (mp_teamname_1/2)
– Borderless window mode in graphics settings
– Added a night vision goggles model in buy menu

CHANGES:
– Changed CZ75-Auto entity name to match CS:GO (weapon_cz75 — weapon_cz75a)
– Changed weapon parameters to match current CS:GO build (Deagle: damage 68 — 58, M4A1-S: damage 33 — 38, Dual Berettas: price $400 — $300)
– Grenades are now droppable (mp_drop_grenade_enable)
– Bomb explosion will award an MVP instead of 3 frags
– StatTrak now behaves more like CS:GO:
if you buy a weapon while having StatTrak enabled, it will be shown to everyone who picks up this weapon;
as well as it will show an “error! user unknwn” message if you pickup someone else’s StatTrak weapon
– Weapons in hands now shouldn’t clip through walls
– Localized bot names

BUGFIXES:
– Added missing Deagle inspection sound
– Fixed incorrect reload animation on CZ75-Auto
– Fixed “Alive players count” option being inverted
– HLMV: Fixed an ancient problem which led to the program not being able to open certain folders inside a VPK
– Fixed weapon world model not being visible sometimes
– Fixed incorrect deploy animation for machine guns when they have no reserve ammo left
– Fixed incorrect door collision on de_shipped
– Fixed an issue which led to “joined a team” message to pop up twice
– Fixed missing weapons in “Flying Scoutsman” gamemode
– The fall damage sound won’t play if less than 1 damage is taken
– Fixed disabled spawnpoints on de_inferno_go_short and de_overpass_go_short
– Buy menu button colors will now update in real time
– Bink is back
– Players won’t get stuck forever in grenades anymore
– Fixed an issue which led to startup intro always play at max volume
– Fixed viewmodel sometimes disappearing on-screen

Special thanks: reg1oxen & DeadZoneGarry for help, DeadZoneGarry & Lutzz & AMAR for testing