CS:GO – When should you buy a helmet?


In a perfect world, all the time. But there are situations where you may be better opting for just a vest and saving yourself $350, like when the enemy team is buying AK47’s or if it’s the difference between you buying a good weapon and a bad one.

0:26 – Damage with / without helmet. Thanks to Slothsquadron and Blackretina’s spreadsheed here: https://docs.google.com/spreadsheet/ccc?key=0AuOy-5I1VcBMdGZmYndxUjctc1VNUDZHTXJFUE9Dbmc#gid=0
1:30 – Strange exception to rule
2:20 – Reason for buying helmet any way
3:30 – Rebuy problem and possible solution

A few disclaimers, since this topic leaves a lot of room for nitpicking. Although the damage calculated is mathematically correct, in practice it’s rounded down and 0-unit distances are impossible, so in practice the damage you can inflict with a weapon is 1-2 below the figures shown at 0:27. And there are weird fringe cases like how people may switch to a weaker side-arm, or how damage drops off at a distance. But a bit like the wallbang-headshot example that I do cover, they’re pretty unlikely and aren’t really worth the time it would take to mention them in this video.

Check the Reddit article here: https://www.reddit.com/r/GlobalOffensive/comments/63ljgj/why_do_pros_do_this_when_they_know_that_the_enemy/
And the 1 armour damage page here: https://www.reddit.com/r/GlobalOffensive/comments/61mbwb/magisk_was_saving_kevlar_so_he_could_buy_head/

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